3D WORK
I’ve explored just about every part of the 3D pipeline, from stylized toons to more realistic renders and VFX work. Most of my projects are done in Blender, with a bit of Cinema 4D here and there. Modeling, rigging, animation, UVs, lighting, materials, compositing: it’s all a challenge I genuinely enjoy. There's something really rewarding about watching it all come together in the final piece.